this vedio shows the 3way bone setup,squash and streach this is a
intermediate tutorial so i dint showed up that detail about constraints
hope you like this tutorial
Monday, February 6, 2012
Wednesday, February 1, 2012
Rigging tutorial
Rigging tutorial
creating a squash and stretch rig for cartoon characters in maya using utility nodes
now its time to add a switch to control the stretch by adding a attribute and a condition node
creating a squash and stretch rig for cartoon characters in maya using utility nodes
now its time to add a switch to control the stretch by adding a attribute and a condition node
Monday, January 30, 2012
Tutorial on maya caustics
This tutorial shows how to produce caustics from a glass object
before you stat doing this tutorial make sure that mental ray is enables id not go to settings and preferences → plug in manager and enable maya to mr
Friday, January 27, 2012
maya skinning tutorial posereader
hi
this is how to use commet cartoons pose reader ui
this tutorial will help you to easily skin your characters with out using influence objects
Wednesday, January 25, 2012
Tutorial on Maya Fluids
Tutorial on Maya Fluids
This tutorial is all about using maya fluid system forming text from fluids
first of all we start the scene with a 2d fluid container setting the resolution to 100-100
go to dynamics /fluidEffects/add/Editcontents/paint fluids tool
in the attributes go to pain attributes /paintable attributes and set it to density,import the image in to attributeMaps/import, in the fluid shape attribute
content method/density set it to Dynamicgrid
contentproperties/ boundaryX,boundary y → None
ContentDetails/Density → density scale= 2, Buoyancy=-1.3
watch video
This tutorial is all about using maya fluid system forming text from fluids
first of all we start the scene with a 2d fluid container setting the resolution to 100-100
go to dynamics /fluidEffects/add/Editcontents/paint fluids tool
in the attributes go to pain attributes /paintable attributes and set it to density,import the image in to attributeMaps/import, in the fluid shape attribute
content method/density set it to Dynamicgrid
contentproperties/ boundaryX,boundary y → None
ContentDetails/Density → density scale= 2, Buoyancy=-1.3
watch video
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